when the moveDirection is multiplied by deltaTime). Gravity is multiplied by deltaTime twice (once here, and once below MoveDirection = (forward * curSpeedX) + (right * curSpeedY) Vector3 right = transform.TransformDirection(Vector3.right) įloat curSpeedX = speed * Input.GetAxis('Vertical') įloat curSpeedY = speed * Input.GetAxis('Horizontal') Vector3 forward = transform.TransformDirection(Vector3.forward) We are grounded, so recalculate move direction based on axes Public class SC_CharacterController : MonoBehaviour
SC_CharacterController.cs //You are free to use this script in Free or Commercial projects In this post, we will be learning how to program a simple Inventory System with Item Pick up and UI Drag & Drop in Unity. Inventory is a table of elements that provides quick access to player items and a simple way to organize them.
RTS/MOBA/RPG games, Action Role-playing games, etc.), that's where the Inventory comes into play. Many games allow players to collect and carry around a large number of items (ex.